Good morning, Browncoats!
Today, we are going to talk about Freight Captains and how to optimize your crew and ship to be effective at Shipping and Transport Missions.
General Premise:
The Freight Captain prefers to take Shipping and Transport Mission cards, the pay for which is lower than other types of work but have less need for a large crew investment. These types of jobs are double-staged (meaning that you have to pick up and drop off).
How to Start:
If your intention is to be a Freight Captain, then the Leader you want to take is Burgess. Burgess has one of each skill and Fancy Duds, but his perk let's him Load 1 Cargo upon completion of a Shipping Job. The Needs for Shipping missions are usually non-existent or require only one or two of a particular skill, so having a Leader that has one of every skill will let you meet the needs of most of the shipping jobs.
A second runner-up would be Corbin. Since he lets you buy Drive Cores and Ship Upgrades at half price, you will be able to upgrade to a faster ship with more cargo space very quickly. I prefer to go with a more Tech heavy crew with a Freight Captain and Corbin provides 2 Tech and 1 Negotiate.
The best starting locations for a Freight Captain would be Osiris or Persephone. On Osiris, you can pick up a new drive core and some Cargo Hold upgrades to increase the amount of freight you can carry. Persephone will allow you to pick up some Tech crew. It is also close to the Space Bazaar, so you will be able to pop over to Amnon Duul for a pilot and more shipping jobs.
When playing as a Freight Captain, I like to spend my first two turns buying a new drive core (there are two theories on drive cores that I will go into later) and ship upgrades that will either 1) increase my cargo hold space, or 2) increase my reliability and speed while flying through the 'Verse.
Crew Composition:
In order to maximize profits with these low paying jobs, it is essential that a freight captain maintain a minimal crew. You can get away with having no crew for a lot of these missions, but if you want to take advantage of keyword bonuses, you will need to get a few crew.
The following guidelines are things you should consider when looking to hire on crew:
- Their cost should be low (or even free).
- Their Moral status is irrelevant, since you will not be doing many Immoral missions.
- They should not be Wanted, since you will be doing a lot of these jobs in Alliance Space.
Here is my list of effective Freight Captain crew members:
- Shepherd Book - Shepherd does not cost you a dime to recruit and he provides 1 Gun and 1 Negotiate, along with the Soldier keyword, which will net you a $300 bonus on certain shipping jobs. You can find him on Persephone.
- Bree - Despite the fact that he is wanted, he gives you two Tech skills and allows you to sell parts to any solid Contact for $300. Since he has Mechanic as his keyword, certain Shipping jobs will give you a bonus of 1 Part, so this perk can add up rather quick. Bree is bought on Persephone.
- Med Staff - Odds are that you are not going to have to use a Medic Check (unless you run into Reavers), however, there are a few Transport missions that will give you a $400 bonus for Medic. You can obtain them on Osiris.
- Scrapper (Pilot) - Scrapper pilots will allow you to take +2 Fuel from Salvage Ops and provide the Pilot keyword, which will help you if you are doing jobs for Amnon Duul, out in Reaver Space.
- Wash - Wash is handy to have for a Freight Captain, as he provides 1 Tech and 1 Negotiate, but his perk allows you to add +1 to your Full Burn range. Wash is my first choice for pilots of freighter ships.
As previously stated though, you have to find a balance that will get you the most amount of profit over time. Some people like to grab River Tam, but since she cannot be used to meet the needs for any job, you really will not use her that much, if at all.
The most important things to a freight captain are ship upgrades. There are two different drive cores you may want, depending on who you plan on doing more missions for:
- Hyper-Efficient Radio Accelerator Mark III - This Drive Core costs 800, has a max range of 4 sectors but it requires no fuel to initiate Full Burn. This will allow you to minimize the amount of fuel you carry onboard to free up space in your cargo hold. If you get this, try to offset the loss of range with having either Wash onboard or Overcharged Grav Thrusters.
This engine will be most effective if you are doing the majority of your missions for Harken, since his missions do not typically stray outside of Alliance Space. The loss of 1 sector of range will not hurt too badly with having this engine in the close confines of the Core Worlds.
- Enhanced Graviton Accelerator - This is the best engine in the game and it costs a pretty penny ($2400). It has a max range of 6, can mosey up to 2 sectors, and ignores all breakdowns. Obviously, this will let your ship go for long distances, which makes jobs for Amnon Duul a lot quicker.
Being that your crew will probably be heavy on Tech, you can afford to simply get a Modified Radion Accelerator Mark II which is half the cost, but does not ignore breakdowns or mosey two spaces. The high Tech levels in your crew will keep your ship from breaking down and losing time.
There are a few other ship upgrades that you may want to have onboard:
- Exterior Cargo Pods - Costing only $600 on Osiris, this ship upgrade will add two more Cargo Spaces to your max capacity. This is especially handy if you are collecting Cargo bonuses from Burgess or Salvage Ops.
- Shiny New State-of-the-Art Compression Coils - Costing $1600 on Osiris, this upgrade will let you mosey up to 2 sectors and ignore all Breakdowns. It is not really worth it if you have anything but the stock Drive Core.
- Concealed Smuggling Compartments - Costing $1000 on Regina, these will add two additional Stash spaces and allow up to 2 crew onboard your ship to ignore Alliance Wanted Crew rolls. This is helpful if you have Bree onboard.
- Overcharged Grav Thruster - Costing $1000 on Regina, this upgrade will add +1 to your Full Burn Range.
Contacts with Shipping Jobs:
First off, Harken is your go-to guy for safe and legal shipping. All of his missions are Shipping and Transport. Six of those jobs give a $300 bonus for Soldiers (but 4 of the 6 are Immoral, so Shepherd cannot participate nor collect the bonus). Three of his jobs give a Medic bonus ($400) and four more jobs provide a Mechanic Bonus (+1 Part). The vast majority of his jobs stay inside of Alliance Space and his payout is $600 to $900.
Amnon Duul has 16 Shipping and Transport jobs. Four jobs offer a Mechanic Bonus, four jobs offer a Soldier bonus, and two jobs offer a Medic bonus. His jobs are never Immoral and they mostly take place in Border Space, with long distances between pick up and drop off. His Shipping and Transport jobs range between $1200 and $2200.
It is worth noting that he has TWO Special Transport Missions. They both require loading passengers at the Space Bazaar and they both end in the Georgia star system. However, the goal is to pick up as many passengers as you can. You will get paid $200 per passenger plus a $400 Medic bonus. If you are able to carry 10 passengers and a Medic, you will net $2200 (after you pay your Medic), which is a nice chunk of change.
Patience only has 9 Shipping and Transport jobs, only two of which offer the Medic bonus. Those two are SPECIAL missions, similar to Amnon's with one exception: they pay $300 per passenger. They go from the Space Bazaar to Georgia Star. Her Shipping Jobs pay between $1500 and $1800.
Badger has 6 Legal Shipping and Transport jobs; all but one of them offer some kind of bonus, mostly Grifter though. Five of those cards have a Wheel & Deal roll, with a Negotiate Target of 6. So if you bring along enough Negotiate skills, you can increase that pay by $500. His shipping jobs pay ($1500 and $1800).
Niska does not have any legal jobs. Frankly, a Freighter Captain has no business doing any business with Niska, since he is a crime lord. Your crew will not be big enough, nor equipped enough to do his missions.
Making the Big Bucks:
Obviously, the pay outs are low, compared to crime jobs and there is a lot of flying involved. So how do you make a lot of money?! First off, get Solid with Harken and Amnon Duul. Harken will let you buy as much fuel as you want for $100 each (which saves you time (but not money, if he is nearby) and Amnon Duul will buy your cargo for $600. If you have Burgess, you will get a Cargo for every Shipping Job that you do, which is basically a $600 bonus to every job. This will increase your take-home pay by 50% to 100%, depending on your crew expenses and who you are doing jobs for.
Furthermore being Solid with Harken will let you ignore the Customs Inspection card, which can stop you from being delayed on a shipping run.
If you come across a Freighter Convoy, you can usually buy up to 3 Cargo for $300 each. If you have room, buy the cargo and sell it to Amnon Duul for a $300 profit. The beauty of that card is that you do not have to come to a full stop. You can purchase the cargo and continue flying!
Obviously, take Salvage Ops when you can, especially if the reward is Cargo or Parts (if you have Bree). Try to stay away from Contraband, as they will get you tagged by the Alliance, but if you're out in Border Space, why not? You can always sell it for a wee bit of profit.
Summary:
In conclusion, I will leave you with some quick take-away points for being a Legal Freight and Shipping Captain:
- Keep crew costs low.
- Upgrade the range and efficiency of your ship.
- Upgrade the ship's cargo hold and/or stash to increase space.
- Take Salvage Ops (that yield Cargo, Cash, or Parts) for additional profits.
- ALWAYS buy Cargo from a Freighter Convoy for a quick profit with Amnon.
- Harken and Amnon Duul are your best bets for securing legal work.
One final addendum, this strategy is really only effective for
Respectable Persons of Business since it is a cash-driven goal.
Desperadoes shoots this strategy out of the water since you cannot work with Harken. However, in my next post, I will detail the illegal version of a Freight Captain: the Smuggler.
Stay Shiny, friends!
~ Captain Paddy Bardic